Freestyle wrestling, like collegiate wrestling, has its greatest origins in catch-as-catch-can wrestling and, in both styles, the ultimate goal is to throw and pin your opponent to the mat, which results in an immediate win. Freestyle and collegiate wrestling, unlike Greco-Roman, allow the use of the wrestler's or his opponent's legs in offense and defense. Freestyle wrestling is the most complete style of standup wrestling and brings together traditional wrestling, judo, and sambo techniques.
Freestyle wrestling is a respected sport that has been around since the early 19th century. It is a close cousin of Greco-Roman and Folkstyle wrestling and utilizes throws, locks and leg trips in an attempt to score points and pin the opponent's shoulder blades to the mat. While there are a vast majority of freestyle moves, there are a few that can lead to success for wrestlers of any level when mastered.
Time to Sweep
All styles of wrestling start from the neutral position -- with both wrestlers facing each other while standing. Then, the wrestlers try to take the other down. Take downs are an important aspect of wrestling and one of the most common freestyle moves is the leg sweep. To do the leg sweep, hold your opponent around the upper-chest area and use your leg to sweep his or her legs out from under his or her body. Combined with forward momentum, this should throw your opponent off balance and take him or her to the mat, also resulting in a take down and possible back points.
Head and Arm Throw
Throws are very common freestyle moves from the neutral position. The head and arm throw is an effective move that can set up extra points and pinning combinations. To do the move, use one hand to grab your opponent's triceps while your other arm crosses behind your opponent's head, resting on his or her neck and meeting your other hand on the triceps. Step into your opponent with your outside leg and twist toward him or her by 180 degrees. Pop your hips upward and twist his or her upper body down toward the mat.
Front Head Lock
The front head lock is a versatile move the can be performed from standing position or on the mat. With your opponent's head lower than yours, rest your chin on his or her back and place one arm around his or her head. Bring your other hand through their armpit area and lock hands, both their head and arm should be tightly locked together. This move can be used to implement a throw from the standing position or a roll combination on the mat.
The term "suplex" has been made popular to the public through the professional wrestling industry; however, there are some key differences when it is performed in a freestyle match. While standing, face to face "bear hug" your opponent around the waist and lift him or her off the mat. Twist while throwing your opponent to ensure he or she lands on his or her back. A common variation is to lift while standing behind your opponent and fall backward while throwing him or her over your shoulder. Your opponent will probably land on his or her shoulder blades, so keep a tight grip for a chance to pin him or her.
What Is the Difference Between Greco & Freestyle Wrestling.
Greco-Roman wrestling and freestyle wresting both involve grappling with an opponent, but the two sports have their differences. Although it has an ancient-sounding name, Greco-Roman wrestling originated in France in the 19th century; the name comes from a desire to incorporate ancient values. Freestyle wrestling which derives from catch-as-catch-can wrestling, where you can use nearly any technique to pin your opponent's shoulders to the ground, became popular during the 19th century in the United States and Great Britain.
In freestyle wrestling, participants can use their legs as both offensive and defensive weapons, which is not permitted in Greco-Roman wrestling. In addition, freestyle wrestlers can attempt to take an opponent to the mat with a single- or double-leg takedown, but Greco-Roman wrestlers cannot grab their opponents below the waist at all. Wrestlers in the two sports thus use significantly different techniques and strategies when grappling. Greco-Roman wrestlers also cannot use their legs to make contact with their opponents, making it more difficult to secure a takedown.
Accompany to the Ground
Freestyle wrestlers can throw an opponent to the ground and regain contact with him afterward to apply a hold. A Greco-Roman wrestler, however, must maintain contact with his opponent throughout the takedown for the hold to count. The referee will stop an illegal hold immediately if the two lose contact, making it vital for a Greco-Roman wrestler to accompany his opponent to the ground.
Fleeing a hold
The referee will charge freestyle wrestlers with fleeing a hold if they refuse contact with an opponent to prevent him from initiating a hold. This can also occur in Greco-Roman wrestling, but that sport has rules to regulate fleeing a hold on the ground. Because Greco-Roman wrestlers cannot grasp an opponent below the waist, the opponent must avoid putting the attacker in that position. Therefore, if one wrestler ends up on the ground because of his opponent's action, the fallen athlete cannot jump forward to avoid a hold. This action would force the attacking wrestler to hold his opponent's thighs, although he would not receive a fault in this case.
In freestyle wrestling, the ordered hold occurs when a period ends without either athlete scoring a point. A random draw determines which wrestler receives an advantage. The loser of the draw must put one leg in the middle of the center circle and the other leg outside of the circle. This gives his opponent a clear chance at a takedown, which would score the round in his favor. If the disadvantaged wrestler does not give up a point, he wins the round. In Greco-Roman wrestling, the wrestlers take turns going into the par terre position at the end of each period. Par terre position occurs with one wrestler on his hands and knees in the center of the circle and his opponent behind him, either standing or with one knee on the ground. The wrestler leading at the end of the standing portion of the round generally receives the first par terre advantage.